<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Canvas烟花</title>
<meta name="description" content="">
<meta name="keywords" content="">
<link href="" rel="stylesheet">
<style type="text/css"> body{ padding: 0; margin: 0; background: #000; } </style>
</head>
<body>
<canvas id="canvas">Canvas is not supported in your browser.</canvas>
<script type="text/javascript"> window.requestAnimationFrame = (function(){
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback){
window.setTimeout(callback,1000/60); } })(); var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), cw = window.innerWidth, ch = window.innerHeight, fireworks = [], particles = [], hue = 120, timerTotal = 80, timerTick = 0; canvas.width = cw; canvas.height = ch; function random(min,max){
return Math.random()*(max-min)+min; } function caculateDistance(sx,sy,tx,ty){
var xDistance = sx-tx, yDistance = sy-ty; return Math.sqrt(Math.pow(xDistance,2)+Math.pow(yDistance,2)); } function Firework(sx,sy,tx,ty){
this.x = sx; this.y = sy; this.sx = sx; this.sy = sy; this.tx= tx; this.ty = ty; this.distanceToTarget = caculateDistance(sx,sy,tx,ty); this.distanceTraveled = 0; this.coordinates = []; this.coordinatesCount = 3; while(this.coordinatesCount--){ this.coordinates.push([this.x,this.y]); } this.angle = Math.atan2(ty-sy,tx-sx); this.speed = 2; this.acceleration = 1.05 this.brightness = random(50,70); this.targetRadius = 1; } Firework.prototype.update = function(index){
this.coordinates.pop(); this.coordinates.unshift([this.x,this.y]); if(this.targetRadius<8) { this.targetRadius += 0.3; } else { this.targetRadius = 1; } this.speed *= this.acceleration; var vx = Math.cos(this.angle)*this.speed, vy = Math.sin(this.angle)*this.speed; this.distanceTraveled = caculateDistance(this.sx,this.sy,this.x+vx,this.y+vy); if(this.distanceTraveled>=this.distanceToTarget){ createParticles(this.tx,this.ty); fireworks.splice(index,1); }else{ this.x += vx; this.y += vy; } } Firework.prototype.draw = function(){
ctx.beginPath(); ctx.moveTo(this.coordinates[this.coordinates.length-1][0],this.coordinates[this.coordinates.length-1][1]); ctx.lineTo(this.x,this.y); ctx.strokeStyle = 'hsl('+hue+',100%,'+this.brightness+'%)'; ctx.stroke(); ctx.beginPath(); ctx.arc(this.tx,this.ty,this.targetRadius,0,Math.PI*2); ctx.stroke(); } function Particle(x,y){
this.x = x; this.y = y; this.coordinates = []; this.coordinatesCount = 5; while(this.coordinatesCount--){ this.coordinates.push([this.x,this.y]); } this.angle = random(0,2*Math.PI); this.speed = random(1,10); this.friction = 0.95 this.gravity = 1; this.hue = random(hue-20,hue+20); this.brightness = random(50,80); this.alpha = 1; this.decay = random(0.015,0.03); } Particle.prototype.update = function(index){
this.coordinates.pop(); this.coordinates.unshift([this.x,this.y]); this.speed *= this.friction; this.x += Math.cos(this.angle) * this.speed; this.y += Math.sin(this.angle) * this.speed + this.gravity; this.alpha -= this.decay; if(this.alpha<=this.decay){ particles.splice(index,1); } } Particle.prototype.draw = function(){
ctx.beginPath(); ctx.moveTo(this.coordinates[this.coordinates.length-1][0],this.coordinates[this.coordinates.length-1][1]); ctx.lineTo(this.x,this.y); ctx.strokeStyle = 'hsla('+this.hue+',100%,'+this.brightness+'%,'+this.alpha+')'; ctx.stroke(); } function createParticles(x,y){
var particleCount = 30; while(particleCount--) { particles.push(new Particle(x,y)); } } function loop(){
requestAnimationFrame(loop); hue += 0.5; ctx.globalCompositeOperation = 'destination-out'; ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect( 0, 0, cw, ch ); ctx.globalCompositeOperation = 'lighter'; var i = fireworks.length; while(i--) { fireworks[i].draw(); fireworks[i].update(i); } var i = particles.length; while(i--) { particles[i].draw(); particles[i].update(i); } if(timerTick >= timerTotal) { fireworks.push(new Firework(cw/2,ch,random(0,cw),random(0,ch/2))); timerTick = 0; } else { timerTick++; } } window.onload = loop; </script>
</body>
</html>
这个效果之前是在runjs上看到的,看了一段时间才看懂,根据自己的理解,较少了一些效果。
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback){
window.setTimeout(callback,1000/60);//每秒60帧
}
})();
var canvas = document.getElementById(“canvas”),
ctx = canvas.getContext(“2d”),
cw = window.innerWidth,
ch = window.innerHeight,
fireworks = [], //烟花数组
particles = [], //烟花爆炸屑数字
hue = 120, //初始色调 0/360 红色 120 绿色 240 蓝色
timerTotal = 80, //每隔80下释放一次烟花
timerTick = 0;
//设置canvas画布的宽高
canvas.width = cw;
canvas.height = ch;
//生成min到max之间的随机数
function random(min,max){
return Math.random()*(max-min)+min;
}
//计算点(sx,sy)到点(tx,ty)之间的距离
function caculateDistance(sx,sy,tx,ty){
var xDistance = sx-tx,
yDistance = sy-ty;
return Math.sqrt(Math.pow(xDistance,2)+Math.pow(yDistance,2));
}
//烟花对象 (sx,sy)初始位置 (tx,ty)目标位置
function Firework(sx,sy,tx,ty){
this.x = sx; //实时运行坐标x
this.y = sy; //实时运行坐标y
this.sx = sx; //初始位置坐标x
this.sy = sy; //初始位置坐标Y
this.tx= tx; //目标位置坐标x
this.ty = ty; //目标位置坐标Y
this.distanceToTarget = caculateDistance(sx,sy,tx,ty); //计算初始位置到目标位置之间的距离
this.distanceTraveled = 0; //已运行距离
this.coordinates = []; //我理解是一个辅助变量 用于生成实时运动轨迹
this.coordinatesCount = 3;
while(this.coordinatesCount–){
this.coordinates.push([this.x,this.y]);
}
this.angle = Math.atan2(ty-sy,tx-sx); //初始位置和目标位置之间的角度
this.speed = 2; //初始速度
this.acceleration = 1.05 //加速度
this.brightness = random(50,70); //明度
this.targetRadius = 1; //目标位置标示圆圈的初始半径
}
//更新烟花的位置
Firework.prototype.update = function(index){
this.coordinates.pop();
this.coordinates.unshift([this.x,this.y]);
//上面是一个技巧吧 先将数组最后一个移除,然后将当前烟花位置插入到第一个,那数组最后一个元素和更新之后的坐标之间就形成了一条轨迹
//让目标标示处圆圈动起来
if(this.targetRadius<8) {
this.targetRadius += 0.3;
} else {
this.targetRadius = 1;
}
this.speed *= this.acceleration; //根据加速度变换速度
var vx = Math.cos(this.angle)*this.speed,//计算水瓶方向速度
vy = Math.sin(this.angle)*this.speed; //计算垂直方向速度
this.distanceTraveled = caculateDistance(this.sx,this.sy,this.x+vx,this.y+vy); //重新计算烟花已运行距离
//如果烟花运行距离大于或等于初始位置到目标位置之间的距离,生成新烟花并移除当前烟花,否则更新烟花位置
if(this.distanceTraveled>=this.distanceToTarget){
createParticles(this.tx,this.ty);
fireworks.splice(index,1);
}else{
this.x += vx;
this.y += vy;
}
}
Firework.prototype.draw = function(){
//画出烟花运行轨迹
ctx.beginPath();
ctx.moveTo(this.coordinates[this.coordinates.length-1][0],this.coordinates[this.coordinates.length-1][1]);
ctx.lineTo(this.x,this.y);
ctx.strokeStyle = ‘hsl(‘+hue+’,100%,’+this.brightness+’%)’;
ctx.stroke();
//画出目标位置标示小圆圈
ctx.beginPath();
ctx.arc(this.tx,this.ty,this.targetRadius,0,Math.PI*2);
ctx.stroke();
}
//烟花爆炸屑对象
function Particle(x,y){
this.x = x;
this.y = y;
this.coordinates = [];
this.coordinatesCount = 5;
while(this.coordinatesCount–){
this.coordinates.push([this.x,this.y]);
}
this.angle = random(0,2*Math.PI); //生成任意方向的碎屑
this.speed = random(1,10); //随机速度
this.friction = 0.95 //摩擦力
this.gravity = 1; //重力
this.hue = random(hue-20,hue+20); //生成与烟花色彩相近的碎屑
this.brightness = random(50,80); //随机明度
this.alpha = 1; //初始透明度
this.decay = random(0.015,0.03); //碎屑消失时间
}
Particle.prototype.update = function(index){
this.coordinates.pop();
this.coordinates.unshift([this.x,this.y]);
//上面是一个技巧吧 先将数组最后一个移除,然后将当前烟花位置插入到第一个,那数组最后一个元素和更新之后的坐标之间就形成了一条轨迹
this.speed *= this.friction;
this.x += Math.cos(this.angle) * this.speed;
this.y += Math.sin(this.angle) * this.speed + this.gravity;
this.alpha -= this.decay;
if(this.alpha<=this.decay){
particles.splice(index,1);
}
}
Particle.prototype.draw = function(){
ctx.beginPath();
ctx.moveTo(this.coordinates[this.coordinates.length-1][0],this.coordinates[this.coordinates.length-1][1]);
ctx.lineTo(this.x,this.y);
ctx.strokeStyle = ‘hsla(‘+this.hue+’,100%,’+this.brightness+’%,’+this.alpha+’)’;
ctx.stroke();
}
function createParticles(x,y){
//生成30个烟花碎屑
var particleCount = 30;
while(particleCount–) {
particles.push(new Particle(x,y));
}
}
function loop(){
//流畅动画过程
requestAnimationFrame(loop);
hue += 0.5;
ctx.globalCompositeOperation = ‘destination-out’;
ctx.fillStyle = ‘rgba(0, 0, 0, 0.5)’;
ctx.fillRect( 0, 0, cw, ch );
ctx.globalCompositeOperation = ‘lighter’;
var i = fireworks.length;
while(i–) {
fireworks[i].draw();
fireworks[i].update(i);
}
var i = particles.length;
while(i–) {
particles[i].draw();
particles[i].update(i);
}
if(timerTick >= timerTotal) {
fireworks.push(new Firework(cw/2,ch,random(0,cw),random(0,ch/2)));
timerTick = 0;
} else {
timerTick++;
}
}
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="Generator" content="EditPlusR">
<meta name="Author" content="">
<meta name="Keywords" content="">
<meta name="Description" content="">
<title>Document</title>
<style> body{
margin:0;padding:0;overflow: hidden;} .city{
width:100%;position:fixed;bottom: 0px;z-index: 100;} .city img{
width: 100%;} </style>
</head>
<body>
<canvas id='cas' style="background-color:rgba(0,5,24,1)">canvas</canvas>
<div class="city"><img src="city.png" alt="" /></div>
<img src="moon.png" alt="" id="moon" style="visibility: hidden;"/>
<div style="display:none">
<div class="shape">HAPPY</div>
<div class="shape">HAPPY</div>
<div class="shape">HAPPY</div>
<div class="shape">HAPPY</div>
<div class="shape">HAPPY</div>
</div>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="boom.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
<audio src="shotfire.mp3" preload="auto"></audio>
</body>
<script> var cas=document.getElementById('cas'), ctx=cas.getContext('2d'), ocas=document.createElement('canvas'), octx=ocas.getContext('2d'), cw=document.compatMode=='BackCompat'?document.body.clientWidth:document.documentElement.clientWidth, ch=document.compatMode=='BackCompat'?document.body.clientHeight:document.documentElement.clientHeight, last, now, stars=[], booms=[], moon=document.getElementById('moon'), shape=document.querySelectorAll('.shape'), audio=document.getElementsByTagName('audio'); cas.width=ocas.width=cw; cas.height=ocas.height=ch; window.onload=function(){
createStars(); last=+new Date(); animate(); } function animate(){
ctx.save(); ctx.globalCompositeOperation='destination-out'; ctx.globalAlpha=0.1; ctx.fillRect(0,0,cw,ch); ctx.restore(); stars.forEach(function(){
this.paint(); }); createMoon(); now=+new Date(); if(now-last>1000){ var rand=getRand(0,100)>50?true:false,num=Math.floor(getRand(0,shape.length)), x=getRand(cw/3,cw*2/3),y=ch,r=2,color='#fff',tx=getRand(cw/5,cw*4/5),ty=getRand(50,ch-300); if(rand){ booms.push(new Firework(x,y,r,color,tx,ty)); }else{ booms.push(new Firework(x,y,r,color,tx,ty,shape[num])); } for(var i=0;i<audio.length;i++){ if(audio[i].src.indexOf('shotfire')>=0 && (audio[i].paused || audio[i].ended)){ audio[i].play(); break; } } last=now; } booms.forEach(function(){
var that=this; if(!this.dead){ this.update(); this.smoke(); }else{ this.booms.forEach(function(index){
if(!this.dead){ this.update(); }else{ if(index==that.booms.length){ booms.splice(booms.indexOf(that),1); } } }); } }); requestAnimationFrame(animate); } function Particle(x,y,r,color,tx,ty){
this.x=x; this.y=y; this.r=r; this.color=color; this.tx=tx; this.ty=ty; this.dead=false; } Particle.prototype={ paint:function(){
ctx.beginPath(); ctx.fillStyle='rgba('+this.color.a+','+this.color.b+','+this.color.c+',1)'; ctx.fillRect(this.x-this.r,this.y-this.r,2*this.r,2*this.r); ctx.closePath(); }, update:function(){
this.ty+=0.3; var dx=this.tx-this.x,dy=this.ty-this.y; if(Math.abs(dx)<0.1 && Math.abs(dy)<20){ this.dead=true; }else{ this.x=Math.abs(dx)<0.1?this.tx:this.x+dx*0.1; this.y=Math.abs(dy)<0.1?this.ty:this.y+dy*0.1; this.paint(); } } } function Firework(x,y,r,color,tx,ty,shape){
this.x=x; this.y=y; this.r=r; this.color=color; this.tx=tx; this.ty=ty; this.shape=shape || false; this.dead=false; this.ba=getRand(30,50); this.booms=[]; } Firework.prototype={ paint:function(){
ctx.save(); ctx.beginPath(); ctx.fillStyle=this.color; ctx.arc(this.x,this.y,this.r,0,2*Math.PI); ctx.fill(); ctx.closePath(); ctx.restore(); }, smoke:function(){
ctx.save(); ctx.beginPath(); ctx.fillStyle='rgba(255,228,150,0.3)'; ctx.arc(this.x,this.y,this.r+Math.random()*3,0,2*Math.PI); ctx.fill(); ctx.closePath(); ctx.restore(); }, update:function(){
var dx=this.tx-this.x,dy=this.ty-this.y; if(Math.abs(dx)<this.ba && Math.abs(dy)<this.ba){ this.dead=true; if(this.shape){ this.shapeBoom(); }else{ this.boom(); } for(var i=0;i<audio.length;i++){ if(audio[i].src.indexOf('boom')>=0 && (audio[i].paused || audio[i].ended)){ audio[i].play(); break; } } }else{ this.x+=dx*0.03; this.y+=dy*0.03; this.paint(); } }, boom:function(){
var count=getRand(100,300),r,color,tx,ty,angle,distance; for(var i=0;i<count;i++){ r=getRand(1,3); angle=getRand(-Math.PI,Math.PI); color={ a:parseInt(getRand(0,255)), b:parseInt(getRand(0,255)), c:parseInt(getRand(0,255)) }, distance=getRand(0,count); tx=Math.cos(angle)*distance+this.x; ty=Math.sin(angle)*distance+this.y; this.booms.push(new Particle(this.x,this.y,r,color,tx,ty)); } }, shapeBoom:function(){
var that=this,step=4,dx=cw/2-this.tx,dy=ch/2-this.ty; getData(this.shape,step,function(dots){
dots.forEach(function(){
that.booms.push(new Particle(that.x,that.y,1,this.color,this.x-dx,this.y-dy)); }); }); } } function getData(dom,step,callback){
var text=dom.innerHTML,imgData=[],dots=[],i; octx.clearRect(0,0,cw,ch); octx.save(); octx.font='120px 微?雅黑 bold'; octx.textAlign='center'; octx.textBaseline='middle'; octx.fillStyle='rgba('+parseInt(getRand(168,255))+','+parseInt(getRand(168,255))+','+parseInt(getRand(168,255))+',1)'; octx.fillText(text,cw/2,ch/2); octx.restore(); imgData=octx.getImageData(0,0,cw,ch); for(var x=0;x<imgData.width;x+=step){ for(var y=0;y<imgData.height;y+=step){ i=(y*imgData.width+x)*4; if(imgData.data[i+3]>167){ dots.push({x:x,y:y,color:{ a:imgData.data[i], b:imgData.data[i+1], c:imgData.data[i+2] }}); } } } callback(dots); } function createMoon(){
var sx=cw-200,sy=100,r=40,add=2; if(moon.complete){ ctx.drawImage(moon,sx,sy,2*r,2*r); }else{ moon.onload=function(){
ctx.drawImage(moon,sx,sy,2*r,2*r); } } ctx.save(); ctx.beginPath(); ctx.fillStyle='rgba(240,219,120,0.05)'; for(var i=0;i<5;i++){ ctx.arc(sx+r,sy+r,r+add,0,2*Math.PI); ctx.fill(); add+=2; } ctx.closePath(); ctx.restore(); } function createStars(){
for(var i=0;i<100;i++){ stars.push(new Star(getRand(0,cw),getRand(0,ch-200),Math.random(),'#fff')); } } function Star(x,y,r,color){
this.x=x; this.y=y; this.r=r; this.color=color; } Star.prototype={ paint:function(){
ctx.save(); ctx.beginPath(); ctx.fillStyle=this.color; ctx.arc(this.x,this.y,this.r,0,2*Math.PI); ctx.fill(); ctx.closePath(); ctx.restore(); } } function getRand(min,max){
return Math.random()*(max-min)+min; } Array.prototype.forEach=function(callback){
for(var i=0;i<this.length;i++){ if(this[i]!=null){ callback.call(this[i],i); } } } </script>
</html>
鼠标点击实现
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="Generator" content="EditPlusR">
<meta name="Author" content="">
<meta name="Keywords" content="">
<meta name="Description" content="">
<title>?日快?</title>
<style> *{
margin:0;padding:0;list-style-type:none;} a,img{
border:0;} body{
font:12px/180% Arial, Helvetica, sans-serif, "新宋体";background:#000 url("pic.jpg") no-repeat center center;background-size: 100% 100%;} #canvas{
cursor:crosshair;display:block;color:black;} </style>
</head>
<body>
<canvas id='canvas' width='100%' height='100%'></canvas>
<script type="text/javascript" src="lib/jquery-1.11.3.js"></script>
<script type="text/javascript"> var canvas=document.getElementById('canvas'), ctx=canvas.getContext('2d'), cw=window.innerWidth, ch=window.innerHeight, mousedown=!1, mx, my, last, now, timerTick=0, timerTotal=80, timeWait=0, timeWaitTotal=10, fireworks=[], particles=[], fl, pl, hue=120, accelerate=1.05, img=new Image(); canvas.width=cw; canvas.height=ch; img.src='pic.jpg'; document.onmousedown=function(e){
mousedown=!0; } document.onmouseup=function(e){
mousedown=!1; } document.onmousemove=function(e){
mx=e.pageX-canvas.offsetLeft; my=e.pageY-canvas.offsetTop; } window.onload=function(){
last=+new Date(); animate(); } function animate(){
now=+new Date(); if(now-last>30){ hue=getRand(50,80); ctx.globalCompositeOperation='destination-out'; ctx.globalAlpha=0.5; ctx.fillRect(0,0,cw,ch); ctx.fill(); ctx.globalCompositeOperation='lighter'; ctx.drawImage(img,0,0,cw,ch); /*??和更新*/ fl=fireworks.length-1; while(fl>=0){ fireworks[fl].paint(); fireworks[fl].update(fl); fl--; } pl=particles.length-1; while(pl>=0){ particles[pl].paint(); particles[pl].update(pl); pl--; } /*添加?象*/ if(timerTick>timerTotal){ if(!mousedown){ fireworks.push(new Firework(cw/2,ch,getRand(0,cw),getRand(50,ch/2))); timerTick=0; } }else{ timerTick++; } if(timeWait>timeWaitTotal){ if(mousedown){ fireworks.push(new Firework(cw/2,ch,mx,my)); timeWait=0; } }else{ timeWait++; } } if('requestAnimationFrame' in window){ requestAnimationFrame(animate); }else if('mozRequestAnimationFrame' in window){ mozRequestAnimationFrame(animate); } } function Firework(sx,sy,tx,ty){
this.x=sx; this.y=sy; this.tx=tx; this.ty=ty; this.radius=1; this.brightness=getRand(50,70); this.angle=Math.atan2(this.ty-this.y,this.tx-this.x); this.speed=5; this.xadd=Math.cos(this.angle); this.yadd=Math.sin(this.angle); this.coord=[]; for(var i=0;i<3;i++){ this.coord.push({x:this.x,y:this.y}); } } Firework.prototype={ paint:function(){
ctx.save(); ctx.beginPath(); ctx.moveTo(this.coord[this.coord.length-1].x,this.coord[this.coord.length-1].y); ctx.lineTo(this.x,this.y); ctx.strokeStyle='hsl('+hue+',100%,'+this.brightness+'%)'; ctx.lineWidth=1.5; ctx.stroke(); ctx.beginPath(); ctx.arc(this.tx,this.ty,this.radius,0,2*Math.PI); ctx.stroke(); ctx.closePath(); ctx.restore(); }, update:function(index){
var dx=this.tx-this.x,dy=this.ty-this.y; if(Math.abs(dx)<20 && Math.abs(dy)<20){ fireworks.splice(index,1); createParticles(this.x,this.y); }else{ this.x+=this.speed*this.xadd; this.y+=this.speed*this.yadd; this.speed*=accelerate; this.coord.pop(); this.coord.unshift({x:this.x,y:this.y}); if(this.radius>8){ this.radius=1; }else{ this.radius+=0.3; } } } } function createParticles(x,y){
for(var i=0;i<20;i++){ particles.push(new Particle(x,y)); } } function Particle(x,y){
this.x=x; this.y=y; this.hue=getRand(hue-50,hue+50); this.brightness=getRand(50,80); this.alpha=1; this.decay=getRand(0.015,0.03); this.angle=getRand(-Math.PI,Math.PI); this.speed=getRand(5,10); this.friction=0.95; this.gravity=2; this.xadd=Math.cos(this.angle); this.yadd=Math.sin(this.angle); this.coord=[]; for(var i=0;i<5;i++){ this.coord.push({x:this.x,y:this.y}); } } Particle.prototype={ paint:function(){
ctx.beginPath(); ctx.moveTo(this.coord[this.coord.length-1].x,this.coord[this.coord.length-1].y); ctx.lineTo(this.x,this.y); ctx.strokeStyle='hsla('+this.hue+',100%,'+this.brightness+'%,'+this.alpha+')'; ctx.lineWidth=2; ctx.stroke(); ctx.closePath(); }, update:function(index){
this.alpha-=this.decay; if(Math.abs(this.alpha)<=this.decay){ particles.splice(index,1); }else{ this.x+=this.speed*this.xadd; this.y+=this.speed*this.yadd+this.gravity; this.speed*=this.friction; this.coord.pop(); this.coord.unshift({x:this.x,y:this.y}); } } } function getRand(min,max){
return Math.random()*(max-min)+min; } </script>
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