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#include
QGraphicsScene has no visual appearance of its own; it only manages the items.
创建QGraphicsScene:
QGraphicsScene::QGraphicsScene ( QObject * parent = 0 )
QGraphicsScene::QGraphicsScene ( const QRectF & sceneRect, QObject * parent = 0 )
QGraphicsScene::QGraphicsScene ( qreal x, qreal y, qreal width, qreal height, QObject * parent = 0 )
销毁:
QGraphicsScene::~QGraphicsScene () [virtual]
添加item:
addItem() or addEllipse(), addLine(), addPath(), addPixmap(), addPolygon(), addRect(), addText()
change:changed()
remove:removeItem().
rect:1,setSceneRect().2,itemsBoundingRect()——默认的rect是无限大的,如果不进行设定当需要rect的时候就会调用itemsBoundingRect()这个是遍历每个item来取得scene的rect所以,为了快速最好还是事先设定好rect
selection:setSelectionArea(),clearSelection().selectedItems()
event:setFocusItem(),QGraphicsItem::setFocus().focusItem() setFocus() clearFocus() hasFocus()
enum QGraphicsScene::ItemIndexMethod——设置二叉树的
enum QGraphicsScene::SceneLayer——分3层
flags QGraphicsScene::SceneLayers
属性:
backgroundBrush: QBrush
Access functions:
QBrush backgroundBrush () const
void setBackgroundBrush ( const QBrush & brush )
bspTreeDepth : int
Access functions:
int bspTreeDepth () const
void setBspTreeDepth ( int depth )
在采用BSP遍历的时候要指定深度,如果不设定这个属性会影响效率
font : QFont
Access functions:
QFont font () const
void setFont ( const QFont & font )
foregroundBrush : QBrush
Access functions:
QBrush foregroundBrush () const
void setForegroundBrush ( const QBrush & brush )
itemIndexMethod : ItemIndexMethod
Access functions:
ItemIndexMethod itemIndexMethod () const
void setItemIndexMethod ( ItemIndexMethod method )
palette : QPalette
Access functions:
QPalette palette () const
void setPalette ( const QPalette & palette )
sceneRect : QRectF
Access functions:
QRectF sceneRect () const
void setSceneRect ( const QRectF & rect )
void setSceneRect ( qreal x, qreal y, qreal w, qreal h )
stickyFocus : bool
Access functions:
bool stickyFocus () const
void setStickyFocus ( bool enabled )
QGraphicsItem * QGraphicsScene::activePanel () const
QGraphicsItem * QGraphicsScene::focusItem () const
QGraphicsItem * QGraphicsScene::itemAt ( const QPointF & position, const QTransform & deviceTransform ) const
QGraphicsItem * QGraphicsScene::itemAt ( qreal x, qreal y, const QTransform & deviceTransform ) const
QList<QGraphicsItem *> QGraphicsScene::selectedItems () const
QList<QGraphicsItem *> QGraphicsScene::items () const
QList<QGraphicsItem *> QGraphicsScene::items ( Qt::SortOrder order ) const
QList<QGraphicsItem *> QGraphicsScene::items ( const QPointF & pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform & deviceTransform = QTransform() ) const
QList<QGraphicsItem *> QGraphicsScene::items ( qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform & deviceTransform = QTransform() ) const
QList<QGraphicsItem *> QGraphicsScene::items ( const QRectF & rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform & deviceTransform = QTransform() ) const
QList<QGraphicsItem *> QGraphicsScene::items ( const QPolygonF & polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform & deviceTransform = QTransform() ) const
QList<QGraphicsItem *> QGraphicsScene::items ( const QPainterPath & path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform & deviceTransform = QTransform() ) const
void QGraphicsScene::render ( QPainter * painter, const QRectF & target = QRectF(), const QRectF & source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio )
void QGraphicsScene::sceneRectChanged ( const QRectF & rect ) [signal]
QPainterPath QGraphicsScene::selectionArea () const
void QGraphicsScene::setActivePanel ( QGraphicsItem * item )
QGraphicsWidget * QGraphicsScene::activeWindow () const
void QGraphicsScene::setActiveWindow ( QGraphicsWidget * widget )
void QGraphicsScene::advance () [slot]
void QGraphicsScene::changed ( const QList<QRectF> & region ) [signal]
void QGraphicsScene::clearFocus ()
void QGraphicsScene::clearSelection () [slot]
QList<QGraphicsItem *> QGraphicsScene::collidingItems ( const QGraphicsItem * item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape ) const
void QGraphicsScene::contextMenuEvent ( QGraphicsSceneContextMenuEvent * contextMenuEvent ) [virtual protected]
QGraphicsItemGroup * QGraphicsScene::createItemGroup ( const QList<QGraphicsItem *> & items )
void QGraphicsScene::destroyItemGroup ( QGraphicsItemGroup * group )
bool QGraphicsScene::event ( QEvent * event ) [virtual protected]
bool QGraphicsScene::eventFilter ( QObject * watched, QEvent * event ) [virtual protected]
void QGraphicsScene::focusInEvent ( QFocusEvent * focusEvent ) [virtual protected]
bool QGraphicsScene::focusNextPrevChild ( bool next ) [protected slot]
void QGraphicsScene::focusOutEvent ( QFocusEvent * focusEvent ) [virtual protected]
bool QGraphicsScene::hasFocus () const
void QGraphicsScene::inputMethodEvent ( QInputMethodEvent * event ) [virtual protected]
QVariant QGraphicsScene::inputMethodQuery ( Qt::InputMethodQuery query ) const [virtual]
void QGraphicsScene::invalidate ( const QRectF & rect = QRectF(), SceneLayers layers = AllLayers ) [slot]
void QGraphicsScene::invalidate ( qreal x, qreal y, qreal w, qreal h, SceneLayers layers = AllLayers )
bool QGraphicsScene::isActive () const
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